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DIrect X 11

Review About DIrect X 11

P4 vs Athlon 64

P4 challanges Athlon 64

FBML.

Facebook MArkup Languange

Optical Fiber

The high speed internet cable that usually use for ADSL

core 2 quad

THE most ultimate proccesor until now

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DirectX® 11, the next generation of graphics technology, arrives with Windows 7. This is great news for players as many of the newest Windows games will take full advantage of this technology to create more immersive and detailed worlds and experiences. Game developers will utilize new features to create rich worlds, realistic characters, and more fluid gameplay.

DirectX 11 features include:
   
  • Tessellation – Tessellation is implemented on the GPU to calculate a smoother curved surface resulting in more graphically detailed images, including more lifelike characters in the gaming worlds that you explore.
  • Multi-Threading – The ability to scale across multi-core CPUs will enable developers to take greater advantage of the power within multi-core CPUs. This results in faster framerates for games, while still supporting the increased visual detailing.
  • DirectCompute – Developers can utilize the power of discrete graphics cards to accelerate both gaming and non-gaming applications. This improves graphics, while also enabling players to accelerate everyday tasks, like video editing, on their Windows 7 PC.
While Windows 7 is fully compatible with games and hardware that use older versions of DirectX, the new DirectX 11 features are available with a DirectX 11 compatible graphics card and games designed to take advantage of this new technology.


ATI Radeon NVIDIA GeForce
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First tests of P4 With Hyperthreading Extreme Edition show a close race with AMD's FX-51.

Looking to play spoiler to Advanced Micro Devices' Athlon 64 launch, Intel is rolling out a new higher-performance processor dubbed the Pentium 4 With Hyperthreading Extreme Edition--but exclusive PCWorld.com tests show AMD may have the last laugh.
Systems running AMD's new high-end Athlon 64 FX-51 processor outperformed a test system using Intel's as-yet-unpriced processor on most tests. Additional test results of the new AMD Athlon 64 are also available.
While it didn't best AMD's top chip in early tests, the new P4 HT EE, which was announced last week at the Intel Developer Forum, makes for a much closer race. Intel's new CPU did outperform PCs running today's fastest P4 chip on all tests. It also outran a system with AMD's new mainstream processor, the Athlon 64 3100+, in some tests.

WorldBench 4 Advantage: AMD

Tests of the new P4 HT EE, a 3.2-GHz chip with a whopping 2MB L3 cache, were run on an Alienware PC originally equipped with a standard 3.2-GHz P4. Intel says the new processor should work in systems that support today's 800-MHz frontside bus P4 and include a 400-watt (or higher) power supply. That system, along with three Athlon 64 FX-51-based systems (from Alienware, Falcon Northwest, and Voodoo), all included 1GB of memory and an ATI Radeon 9800 Pro graphics card with 256MB of graphics memory.
On PC WorldBench 4, the average score of the three Athlon 64 FX-51 systems was 145, about 11 percent faster than the P4 HT EE system's score of 131.
The AMD systems dominated in our AUGI Gauge and Premiere 6.0 tests, too. In tests where a lower score is better, the FX-51 systems notched, on average, a score of 171 in AUGI Gauge, which is about 33 percent faster than the P4 HT EE system's score of 227. In Premiere, the FX-51 PCs average a score of 174, about 22 percent faster than the P4 HT EE's score of 213.

Closer on Encoding, Gaming

The P4 HT EE's one testing win came in the Musicmatch 7 test. In a benchmark where a lower score is better, the P4 HT EE system hit 139, about 9 percent faster than the averaged FX-51 systems' score of 152.
The FX-51 systems beat the P4 HT EE PC in Photoshop and VideoWave tests, where a lower score is better. The AMD-based PCs scored an average of 75 on our VideoWave test, 8 percent faster than the P4 HT EE's 81. The FX-51 systems averaged 255 on the Photoshop test, a mere 4 percent faster than the P4 HT EE system's score of 265.
When it comes to gaming, the target market for both chips, the test systems couldn't be any closer on some tests. In the Return to Castle Wolfenstein tests, where higher scores are better, the systems are literally in a dead heat.
At a resolution setting of 1024 by 768 and 16 bits, the average score of the FX-51 systems is exactly the same as that of the P4 HT EE system: 145 frames per second. At 1024 by 768 and 32 bits, they also score the same: 138 fps.
The FX-51-based systems pull ahead ever so slightly at 1280 by 1024 and 32 bits, with an averaged scored of 132 fps, an insignificant 2 percent faster than the P4 HT EE PC's score of 129 fps. And at 1600 by 1200 and 32 bits, the FX-51 systems net 111 fps, just 3 percent faster than the P4 EE PC's score of 108 fps.
In tests using Unreal Tournament 2003, the FX-51 systems pulled away more. At 1024 by 768 and 16 bits, the FX-51 PCs averaged 379, about 11 percent faster than the P4 HT EE system's score of 340. At 1024 by 768 and 32 bits, the FX-51 systems averaged 276 fps, about 8 percent faster than the P4 HT EE system's score of 256 fps. At 1280 by 1024 and 32 bits, the FX-51s achieved 183 fps, about 6 percent faster than the P4 HT EE's 173 fps. And finally, at 1600 by 1200 and 32 bits, the FX-51 units notch 131 fps, about 6 percent faster than the P4 HT EE unit's 124 fps.

CPU Details to Come

While Intel is quick to provide reviewers with processors and motherboards for testing, the company has yet to announce a price or a definitive launch date for the HT Extreme Edition.
It's clear the processor is meant to compete with AMD's Athlon. However, analysts noted last week that the new CPU could also be Intel's way to cover a possible slip in the launch date of its next-generation desktop processor, code-named Prescott.
Prescott is still scheduled to launch in the fourth quarter. Intel executives maintain the chip will generate revenue for the company before year's end, but still decline to tell a launch date.
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  • Tools
  • User/Groups
  • Notifications and Requests
  • Platform Internationalization
  • Deprecated
  • Status Messages
  • Page Navigation
  • Wall
  • Visibility on Profile
  • Profile-specific
  • Misc
  • Editor Display
  • Embedded Media
  • Dialog
  • Additional Permissions
  • Social Widgets
  • Message Attachments
  • Forms

Tools

fb:user-agent
Displays the contents wrapped inside the tag to the specified user-agents.
fb:switch
Evaluates every fb: tag inside and returns the first one that evaluates to anything other than an empty string.
fb:typeahead-input
Creates a type-ahead tool (as suggested) that will give you the results that you specify.
fb:typeahead-option
This tag specifies the values for a typeahead form input.
fb:quantcast
Inserts appropriate Quantcast code into a canvas page.
fb:random-option
Contains code to be output when selected by the fb:random tag.
fb:random
Randomly chooses an item inside the tags based on the weights provided.
fb:multi-friend-input
Renders a multi-friend form entry field like the one used in the message composer.
fb:mobile
Renders the contained content only when viewed on the mobile website (http://m.facebook.com).
fb:if
Only renders the content inside the tag if value tag is set to true.
fb:feed
Renders an application-specific News Feed, which displays recent application stories about the logged in user's friends.
fb:friend-selector
Renders a predictive friend selector input for a given person.
fb:else
Handles the else case inside any fb:if, fb:if-* or fb:is-in-network tag, and with age and location restricting tags.
fb:chat-invite
Enables your users to initiate Facebook Chat with their friends from within your applications.
fb:comments
Displays a set of comments for a unique identifier.
fb:bookmark
Renders a button that lets a user bookmark your application so a link to your application appears on the user's profile.
fb:if-multiple-actors
Displays the enclosed content when more than one actor is involved in a Feed story.
fb:google-analytics
Inserts appropriate Google Analytics code into a canvas page.
fb:default
For a group of fb: tags contained within an fb:switch tag, the fb:default tag renders any content inside itself if no other fb: tag inside the fb:switch tag renders code before it.
fb:board
Displays a discussion board with a unique identifier.

User/Groups

fb:user-status
Returns the status of the user specified by uid.
fb:user
Hides the content enclosed in this tag from any user who is blocked by the user whose uid is referenced in fb:user.
fb:profile-pic
Turns into an img tag for the specified user's or Facebook Page's profile picture.
fb:pronoun
Renders a pronoun for a specific user.
fb:name
Renders the name of the user specified, optionally linked to his or her profile.
fb:if-is-friends-with-viewer
Displays the enclosed content only if the specified user is friends with the logged in user.
fb:if-is-user
Only renders the content inside the tag if the viewer is one of the specified user(s).
fb:if-is-verified
Displays the enclosed content only if Facebook has verified the current user.
fb:grouplink
Prints the specified group name and formats it as a link to the group's page.
fb:if-can-see-photo
Displays the enclosed content only if the logged in user can see the photo specified.
fb:if-is-group-member
Displays the enclosed content only if the specified user is a member of the specified group.
fb:eventlink
Prints the specified event name and formats it as a link to the event's page.
fb:if-is-app-user
Displays the enclosed content only if the specified user has accepted the terms of service of the application (that is, authorized your application).
fb:if-can-see
Displays the enclosed content if the logged in user can see the specified what attribute of the specified user.

Notifications and Requests

fb:request-form-submit
Creates a button that submits an fb:request-form.
fb:req-choice
Specifies a button to be shown at the bottom of a request on the user's requests page.
fb:request-form
Creates a form that sends requests to the selected users.
fb:multi-friend-selector_(condensed)
There are actually two versions of this button - the full version and the condensed version.
fb:multi-friend-selector
There are actually two versions of this button - the full version and the condensed version.
fb:application-name
Renders the application name.

Platform Internationalization

fb:window-title
Sets the title of the browser window to the content within the tag.
fb:tag
Renders an HTML tag.
fb:tag-body
Contains the body (contents) of an HTML tag specified by fb:tag.
fb:tag-attribute
Contains the value of an attribute of an HTML tag specified by fb:tag.
fb:intl-token
Contains an attribute that replaces a token (variable) in the text of an fb:intl tag.
fb:intl
Marks a string of English text as translatable into other languages.
fb:fbml-attribute
Contains the value of an attribute of an FBML tag.
fb:date
Renders a date.

Deprecated

fb:visible-to-user
Only displays the content inside the tag if the viewer is the specified user.
fb:userlink
Prints the specified user's full name linked to their profile along with their network, optionally (as is normally displayed on the Wall, for example).
fb:visible-to-added-app-users
Displays the enclosed content only if the viewer has added the application to their account.
fb:notif-email
Specifies content of the email body for a notification sent with the notifications.send call.
fb:profile-action
Renders a link on the user's profile under their photo (such as "View More photos of..").
fb:networklink
Prints the specified network name.
fb:if-user-has-added-app
Displays the enclosed content only if the specified user has added the application to their account.
fb:if-is-own-profile
This tag is deprecated, since if- tags are no longer allowed on profile pages.
fb:rock-the-vote
Displays a Rock the Vote & CREDO Mobile registration widget inline in your application.
fb:notif-subject
Specifies the content of the email subject line for a notification sent with the notifications.send call.
fb:notif-page
Specifies content of a notification that appears on a user's Notifications page.

Status Messages

fb:message
Renders the heading text for an error, explanation or success message.
fb:error
Renders a standard Facebook error message.
fb:success
Renders a standard Facebook success message.
fb:explanation
Renders a standard Facebook explanation message.

fb:tabs
Renders a group of standard Facebook navigation tabs.
fb:tab-item
Renders a standard Facebook tab.
fb:owner-action
Specifies an action link to be displayed inside a fb:mediaheader when the viewer is the owner of the content
fb:mediaheader
Renders a standard media header, intended mainly for displaying content contributed by a particular user.
fb:help
Renders a help link.
fb:header-title
Specifies the header title for a fb:mediaheader.
fb:header
Renders a standard Facebook title header.
fb:create-button
Renders a Create button for adding user-generated content.
fb:dashboard
Renders a standard Facebook dashboard header.

Wall

fb:wallpost-action
Displays a link at the bottom of a wallpost (even if it appears before other text within the fb:wallpost tag).
fb:wallpost
Renders a Wall-style post.
fb:wall
Emulates the look of a wall environment.

Visibility on Profile

fb:visible-to-friends
Use this tag to display the content inside the tag on a user's profile only if the viewer is a friend of that user.
fb:visible-to-app-users
Displays the enclosed content only if the viewer has granted full permissions to the application.
fb:visible-to-connection
Use this tag to display the content inside the tag on a user's or a Facebook Page's profile only if the viewer is a friend of that user or is a fan of that Facebook Page.
fb:visible-to-owner
Displays content inside only if the viewer of the profile matches the profile owner.
fb:restricted-to
Lets you tailor the enclosed content to display to specific ages, locations, or content types.
fb:21-plus
Restricts content to users who are age 21 or older.
fb:18-plus
Restricts content to users who are age 18 or older.

Profile-specific

fb:user-item
Renders a single cell of a table, which contains a thumbnail and name for a particular user, similar to the Mutual Friends table on profile pages.
fb:user-table
Renders a table, each cell of which contains a thumbnail and name for a particular user, similar to the Mutual Friends table on profile pages.
fb:subtitle
Defines the subtitle for the profile box.
fb:publisher-link
Renders an anchor tag around the internal content pointing to a profile with the application's Publisher preselected.
fb:narrow
Renders the content contained by the tag only if the profile box is in the narrow column of the profile.
fb:if-section-not-added
Renders the content wrapped within this tag on an application canvas page if the user hasn't added a condensed profile box or info section to her profile.
fb:add-section-button
Renders an Add to Profile or Add to Info button (depending upon which section attribute you specify) on an application's canvas page.
fb:action
Renders a link, usually for navigational purposes.
fb:wide
The enclosed content appears only when profile box is in the wide column of the profile.

Misc

fb:title
Sets the page's <title> tag to its contents.
fb:time
Renders the date and time in the user's time zone.
fb:serverFbml
Renders the FBML on a Facebook server inside an IFrame.
fb:redirect
Redirects a user's browser to a new URL within the Facebook canvas.
fb:ref
Fetches and renders content (like FBML or JavaScript) from a given ref source onto your canvas pages.
fb:page-admin-edit-header
For apps that can be added to Facebook Pages, this adds a standardized edit header for canvas pages so that the Page owner can easily jump to their Page's app configuration.
fb:js-string
This tag renders a block of FBML into an FBML block variable instead of rendering it on the page.
fb:fbmlversion
Prints the version of FBML currently in scope.
fb:fbml
This tag serves two purposes.
fb:add-profile-tab
Renders a button that lets a user add your application or site's application tab to his or her profile

Editor Display

fb:editor-textarea
Creates a <textarea> element.
fb:editor-time
Creates a series of form selector elements showing the time in hours and minutes, and an AM/PM indicator.
fb:editor-text
Creates an <input> of type text.
fb:editor-buttonset
A container for one or more fb:editor-button tags, which are rendered next to each other with some space between each button.
fb:editor
Creates a form with two columns, just like the form on the edit-profile page.
fb:editor-month
Creates a form selector element displaying the month.
fb:editor-custom
Allows you to put any content into an fb:editor block, as long as it is valid FBML.
fb:editor-date
Creates two drop down list boxes that let a user select a date.
fb:editor-cancel
Renders a Cancel button inside an fb:editor tag.
fb:editor-divider
Renders a horizontal line separator in the column containing the form elements.
fb:editor-button
Renders a button of type submit inside an fb:editor tag.

Embedded Media

fb:swf
Renders a Shockwave Flash (SWF) object.
fb:photo
Renders a Facebook photo.
fb:mp3
Renders a Flash-based audio player.
fb:iframe
Inserts an <iframe> tag into an application canvas page; you cannot use the tag on the profile page (that is, application tabs and profile boxes).
fb:flv
Renders a Flash-based FLV player that can stream arbitrary FLV (video/audio) files on the page.
fb:silverlight
Renders a Microsoft Silverlight control.

Dialog

fb:dialog-title
fb:dialog-title is a child of fb:dialog and renders a title for what is displayed inside the popup dialog.
fb:dialog-content
The fb:dialog-content tag is a child of fb:dialog and represents the content that gets displayed inside the popup dialog when it appears.
fb:dialog
The fb:dialog tag displays a lightbox-type dialog box when a user clicks on some element.
fb:dialog-button
Renders a button for the fb:dialog popup.

Additional Permissions

fb:prompt-permission
Renders the content of the tag as a link that, when clicked, initiates a dialog requesting the specified extended permissions from the user.

Social Widgets

fb:live-stream
Use this tag to render a Live Stream Box social widget on your FBML canvas pages or Facebook Connect sites.
fb:comments
Displays a Comments Box on a Facebook Connect site or in an IFrame application.

Message Attachments

fb:attachment-preview
Renders a link in a message attachment that, when clicked, replaces that attachment with newly fetched content.

Forms

fb:submit
Creates a JavaScript submission mechanism for a form, which makes image or text links act as Submit buttons.
fb:captcha
Renders a CAPTCHA on your canvas page inside of a form.


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A TOSLINK fiber optic audio cable being illuminated at one end
An optical fiber is a thin, flexible, transparent fiber that acts as a waveguide, or "light pipe", to transmit light between the two ends of the fiber. The field of applied science and engineering concerned with the design and application of optical fibers is known as fiber optics. Optical fibers are widely used in fiber-optic communications, which permits transmission over longer distances and at higher bandwidths (data rates) than other forms of communication. Fibers are used instead of metal wires because signals travel along them with less loss and are also immune to electromagnetic interference. Fibers are also used for illumination, and are wrapped in bundles so they can be used to carry images, thus allowing viewing in tight spaces. Specially designed fibers are used for a variety of other applications, including sensors and fiber lasers.
Optical fiber typically consists of a transparent core surrounded by a transparent cladding material with a lower index of refraction. Light is kept in the core by total internal reflection. This causes the fiber to act as a waveguide. Fibers which support many propagation paths or transverse modes are called multi-mode fibers (MMF), while those which can only support a single mode are called single-mode fibers (SMF). Multi-mode fibers generally have a larger core diameter, and are used for short-distance communication links and for applications where high power must be transmitted. Single-mode fibers are used for most communication links longer than 1,050 meters (3,440 ft).
Joining lengths of optical fiber is more complex than joining electrical wire or cable. The ends of the fibers must be carefully cleaved, and then spliced together either mechanically or by fusing them together with heat. Special optical fiber connectors are used to make removable connections.

History


Daniel Colladon first described this "light fountain" or "light pipe" in an 1842 article entitled On the reflections of a ray of light inside a parabolic liquid stream. This particular illustration comes from a later article by Colladon, in 1884.
Fiber optics, though used extensively in the modern world, is a fairly simple and old technology. Guiding of light by refraction, the principle that makes fiber optics possible, was first demonstrated by Daniel Colladon and Jacques Babinet in Paris in the early 1840s. John Tyndall included a demonstration of it in his public lectures in London a dozen years later. Tyndall also wrote about the property of total internal reflection in an introductory book about the nature of light in 1870: "When the light passes from air into water, the refracted ray is bent towards the perpendicular... When the ray passes from water to air it is bent from the perpendicular... If the angle which the ray in water encloses with the perpendicular to the surface be greater than 48 degrees, the ray will not quit the water at all: it will be totally reflected at the surface.... The angle which marks the limit where total reflection begins is called the limiting angle of the medium. For water this angle is 48°27', for flint glass it is 38°41', while for diamond it is 23°42'."
Practical applications, such as close internal illumination during dentistry, appeared early in the twentieth century. Image transmission through tubes was demonstrated independently by the radio experimenter Clarence Hansell and the television pioneer John Logie Baird in the 1920s. The principle was first used for internal medical examinations by Heinrich Lamm in the following decade. In 1952, physicist Narinder Singh Kapany conducted experiments that led to the invention of optical fiber. Modern optical fibers, where the glass fiber is coated with a transparent cladding to offer a more suitable refractive index, appeared later in the decade Development then focused on fiber bundles for image transmission. The first fiber optic semi-flexible gastroscope was patented by Basil Hirschowitz, C. Wilbur Peters, and Lawrence E. Curtiss, researchers at the University of Michigan, in 1956. In the process of developing the gastroscope, Curtiss produced the first glass-clad fibers; previous optical fibers had relied on air or impractical oils and waxes as the low-index cladding material. A variety of other image transmission applications soon followed.
In the late 19th and early 20th centuries, light was guided through bent glass rods to illuminate body cavities. Alexander Graham Bell invented a 'Photophone' to transmit voice signals over an optical beam.
Jun-ichi Nishizawa, a Japanese scientist at Tohoku University, also proposed the use of optical fibers for communications in 1963, as stated in his book published in 2004 in India. Nishizawa invented other technologies which contributed to the development of optical fiber communications, such as the graded-index optical fiber as a channel for transmitting light from semiconductor lasers. Charles K. Kao and George A. Hockham of the British company Standard Telephones and Cables (STC) were the first to promote the idea that the attenuation in optical fibers could be reduced below 20 decibels per kilometer (dB/km), allowing fibers to be a practical medium for communication. They proposed that the attenuation in fibers available at the time was caused by impurities, which could be removed, rather than fundamental physical effects such as scattering. They correctly and systematically theorized the light-loss properties for optical fiber, and pointed out the right material to manufacture such fibers — silica glass with high purity. This discovery led to Kao being awarded the Nobel Prize in Physics in 2009
NASA used fiber optics in the television cameras sent to the moon. At the time such use in the cameras was 'classified confidential' and only those with the right security clearance or those accompanied by someone with the right security clearance were permitted to handle the cameras
The crucial attenuation limit of 20 dB/km was first achieved in 1970, by researchers Robert D. Maurer, Donald Keck, Peter C. Schultz, and Frank Zimar working for American glass maker Corning Glass Works, now Corning Incorporated. They demonstrated a fiber with 17 dB/km attenuation by doping silica glass with titanium. A few years later they produced a fiber with only 4 dB/km attenuation using germanium dioxide as the core dopant. Such low attenuation ushered in optical fiber telecommunication. In 1981, General Electric produced fused quartz ingots that could be drawn into fiber optic strands 25 miles (40 km) long.
Attenuation in modern optical cables is far less than in electrical copper cables, leading to long-haul fiber connections with repeater distances of 70–150 kilometers (43–93 mi). The erbium-doped fiber amplifier, which reduced the cost of long-distance fiber systems by reducing or eliminating optical-electrical-optical repeaters, was co-developed by teams led by David N. Payne of the University of Southampton and Emmanuel Desurvire at Bell Labs in 1986. The more robust optical fiber commonly used today utilizes glass for both core and sheath and is therefore less prone to aging processes. It was invented by Gerhard Bernsee of Schott Glass in Germany in 1973.
In 1991, the emerging field of photonic crystals led to the development of photonic-crystal fiber which guides light by diffraction from a periodic structure, rather than by total internal reflection. The first photonic crystal fibers became commercially available in 2000 Photonic crystal fibers can carry higher power than conventional fibers and their wavelength-dependent properties can be manipulated to improve performance.
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Core 2 is a brand encompassing a range of Intel's consumer 64-bit x86-64 single-, dual-, and quad-core microprocessors based on the Core microarchitecture. The single- and dual-core models are single-die, whereas the quad-core models comprise two dies, each containing two cores, packaged in a multi-chip module. The introduction of Core 2 relegated the Pentium brand to the mid-range market, and reunified laptop and desktop CPU lines, which previously had been divided into the Pentium 4, Pentium D, and Pentium M brands.
The Core microarchitecture returned to lower clock rates and improved the usage of both available clock cycles and power when compared with the preceding NetBurst microarchitecture of the Pentium 4/D-branded CPUs. The Core microarchitecture provides more efficient decoding stages, execution units, caches, and buses, reducing the power consumption of Core 2-branded CPUs while increasing their processing capacity. Intel's CPUs have varied widely in power consumption according to clock rate, architecture, and semiconductor process, shown in the CPU power dissipation tables.
Core-based processors do not have the Hyper-Threading Technology found in Pentium 4 processors. This is because the Core microarchitecture is a descendant of the P6 microarchitecture used by Pentium Pro, Pentium II, Pentium III, and Pentium M. Core 2 also lacks an L3 Cache found in the Gallatin core of the Pentium 4 Extreme Edition, although an L3 Cache is present in high-end versions of Core-based Xeons and Hyper-Threading is present on select Atom processors. Both an L3 cache and Hyper-threading is present in current Nehalem and Westmere processors.
The Core 2 brand was introduced on July 27, 2006, comprising the Solo (single-core), Duo (dual-core), Quad (quad-core), and in 2007, the Extreme (dual- or quad-core CPUs for enthusiasts) version. Intel Core 2 processors with vPro technology (designed for businesses) include the dual-core and quad-core branches.

Duo, Quad, and Extreme

The Core 2-branded CPUs include: "Conroe"/"Allendale" (dual-core for desktops), "Merom" (dual-core for laptops), "Merom-L" (single-core for laptops), "Kentsfield" (quad-core for desktops), and the updated variants named "Wolfdale" (dual-core for desktops), "Penryn" (dual-core for laptops), and "Yorkfield" (quad-core for desktops). (Note: For the server and workstation "Woodcrest", "Tigerton", "Harpertown" and "Dunnington" CPUs see the Xeon brand.)
The Core 2 branded processors featured the Virtualization Technology (with some exceptions), Execute Disable Bit, and SSE3. Their Core microarchitecture introduced also SSSE3, Trusted Execution Technology, Enhanced SpeedStep, and Active Management Technology (iAMT2). With a thermal design power (TDP) of up to only 65 W, the Core 2 dual-core Conroe consumed only half the power of less capable, but also dual-core Pentium D-branded desktop chips with a TDP of up to 130 W.

Processor cores

Conroe / Merom (65 nm)

The original Core 2 processors are based around the same dies that can be identified as CPUID Family 6 Model 15. Depending on their configuration and packaging, their code names are Conroe (LGA 775, 4 MB L2 cache), Allendale (LGA 775, 2 MB L2 cache), Merom (Socket M, 4 MB L2 cache) and Kentsfield (Multi-chip module, LGA 775, 2x4MB L2 cache). Merom and Allendale processors with limited features can be found in Pentium Dual Core and Celeron processors, while Conroe, Allendale and Kentsfield also are sold as Xeon processors.
Additional code names for processors based on this model are Woodcrest (LGA 771, 4 MB L2 cache), Clovertown (MCM, LGA 771, 2x4MB L2 cache) and Tigerton (MCM, Socket 604, 2x4MB L2 cache), all of which are marketed only under the Xeon brand.

Conroe-L / Merom-L

The Conroe-L and Merom-L processors are based around the same core as Conroe and Merom, but only contain a single core and 1 MB of L2 cache, significantly reducing production cost and power consumption of the processor at the expense of performance compared to the dual-core version. It is used only in ultra-low voltage Core 2 Solo U2xxx and in Celeron processors and is identified as CPUID family 6 model 22.

enryn / Wolfdale (45 nm)

In Intel's Tick-Tock cycle, the 2007/2008 "Tick" was the shrink of the Core microarchitecture to 45 nanometers as CPUID model 23. In Core 2 processors, it is used with the code names Penryn (Socket P), Wolfdale (LGA 775) and Yorkfield (MCM, LGA 775), some of which are also sold as Celeron, Pentium and Xeon processors. In the Xeon brand, the Wolfdale-DP and Harpertown code names are used for LGA 771 based MCMs with two or four active Wolfdale cores.
The chips come in two sizes, with 6 MB and 3 MB L2 cache. The smaller version is commonly called Penryn-3M and Wolfdale-3M as well as Yorkfield-6M, respectively. The single-core version of Penryn, listed as Penryn-L here, is not a separate model like Merom-L but a version of the Penryn-3M model with only one active core.

Dunnington

The Xeon "Dunnington" processor (CPUID Family 6, model 30) is closely related to Wolfdale but comes with six cores and an on-chip L3 cache and is designed for servers with Socket 604, so it is not marketed as Core 2. It is mentioned here for completeness.
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hello friends, my name is Rendra, I'm male, 16 years old this year, still in second grade high school in one of the leading school in Jakarta. I just use this blog. See yaa
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